Archive for July, 2006

AC:WW BSOD

Friday, July 28th, 2006

So my “QA touch” managed to BSOD Animal Crossing on my DS Lite:

There Actually is Gold In Them Thar Blogs!

Wednesday, July 26th, 2006

I’ve actually found someone writing competently about Game QA! Michael Russell also expresses interest in solving some problems I’ve noticed as well, which is good. I was worried I was the only person against massive farms of cheap late-to-the-game testers. See, the main reason why they can even get away with that is because there [...]

Open Source Test Management Roundup

Thursday, July 20th, 2006

Well, it doesn’t look like blogger is fixing my admin access any time soon, so on with the blogging.
I’m sick of evaluating open-source QA software, or at least the QA software that is full of bugs! However, I really needed to find some free test management software so my quest continued.
First of all, I tried [...]

Guh

Monday, July 17th, 2006

Site is going to look like crap in the sidebar until I get a problem with blogger fixed, my apologies for the terrible-looking-ness. While playing around with the template last night I clicked the “Admin” check mark for my own access accidentally. This took effect immediately and denied me the ability to re-enable my access. [...]

So, You’ve Been Hired as Game QA

Saturday, July 15th, 2006

Okay, so you’re hired, now what are you going to expect from the company and your work. Please note that most of this only applies to huge corporate (publisher/certification, not developer/studio) testing facilities, smaller companies which will treat you much better:

You will probably not make enough money to live off of. If you’re lucky you [...]

So, You’ve Decided to Interview For Game QA

Friday, July 14th, 2006

Yep, QA is the way to becoming either a developer (coder) or associate producer (slave for real producers). Artists, writers, other folks, you can go this route too, though I am not sure if it will help as much as a degree from an accredited school. Generally, getting a Quality Assurance job is fairly [...]

Don Spolsky Sends You An Offer You Can’t Refuse

Wednesday, July 12th, 2006

You might think that I’d rather not use FogBugz….
You’d be right.Some people like it though, and since it is such a popular product, why do they like it?
Well, I’m a lazy man, so I’ll go with another ordered list to explain:

Support, when you pay for it, you get it. I’ve never had to use it, [...]

A Case for Test Case Web

Wednesday, July 12th, 2006

One piece of software I’ve been experimenting with is Test Case Web (Online Demo), Of all of the open-source web test case software, this one was among the least difficult to fix from the broken state it was in when I downloaded it to my test server. Unfortunately the reason for the ease installing is [...]

Defective Case Tracking

Monday, July 10th, 2006

Hmm, new blog, where to start, where to start… Oh, I know, I’ll just pull this old horse carcass out of the bin and….

There are lots of good reasons to not like Joel Spolsky’s take on web bug management tools, and while the above screenshot is not entirely valid, other good reasons do exist:

If you [...]

Hello and Welcome

Sunday, July 9th, 2006

Hello, I’m Zachary Slater and I’m ripping off Jamie Fristrom’s Game Dev (Blog / League). I’ve been very disappointed with the lack of good writing about the video game quality assurance industry, and have decided to start this blog as a rebuke to those people who think game quality assurance is best handled by enormous [...]