Yearly Archives: 2007

Prevented players from playing the “civilian” class

That was in the latest Team Fortress 2 changelog, I wish it were like the Nethack tourist class.

“A day-one patch is almost a necessity these days!”

It is fairly sad when Mark Rein feels that this is the case: MR: Oh, sure. That’s not uncommon. We did that with Gears of War. A lot of guys do that. A day-one patch is almost a necessity these days! The interview

Online Version of PC Zone Interview

You can find an online version of the PC Zone article about game quality here.

GameStop Tournament Center

I was a little annoyed to read about this new ultra-GameStop, and not know where it was besides “San Jose”, or actually see it. Then I heard about it on the Cheap Ass Gamer podcast again today and was motivated to find it and take pictures. Overall, this is the least dingy corporate game store

iGameTestScammer

If you’re looking for work in the game industry and come across a site called iGameTester.com (not linked so as to not associate my site with them), you’ll want to stay far away. Your first hint should be that the site is filled with generic images of gamers, and ridiculous claims of getting $100 an

Theoretical Horn Tootings of my own

Theoretically I’m in PC Zone Magazine #186. If anyone reading this happens to live in the UK and can confirm/scan/mail me a copy (for which you will be generously compensated to the tune of 10 American Dollars above whatever it is that it costs to buy and ship). I’m sure that if you read this

SWAT 4: Yarr Edition

When we last checked in with SWAT 4, it had decided to: Decide I’m a Pirate and install securom. Deactivate Windows Now securom has decided that I’m a pirate, again:

Intermission: ATHF Soundboard

Please do not continue on if you are easily offended by voices of the delightful characters Ignignokt and Err.

The “Mysterious Wall In An Otherwise Normal City” Problem

Last night while playing Bioshock I was reminded of something that is rather annoying in linear games that should be easier to get around with modern consoles: corridors that go nowhere and mysterious barriers preventing your passage because games aren’t designed for it Single player games tend to just have the barrier, while multiplayer games

Intermission: Sam? SAM?! SAAAAAAAAAAAAAAM?!?!?!

Climactic-ave knows to how reel in the links with a good home-made video from Metal Gear Solid 3.