Archive for 2007

Prevented players from playing the “civilian” class

Thursday, December 20th, 2007

That was in the latest Team Fortress 2 changelog, I wish it were like the Nethack tourist class.

“A day-one patch is almost a necessity these days!”

Thursday, December 20th, 2007

It is fairly sad when Mark Rein feels that this is the case: MR: Oh, sure. That’s not uncommon. We did that with Gears of War. A lot of guys do that. A day-one patch is almost a necessity these days! The interview

Online Version of PC Zone Interview

Monday, December 17th, 2007

You can find an online version of the PC Zone article about game quality here.

GameStop Tournament Center

Thursday, December 13th, 2007

I was a little annoyed to read about this new ultra-GameStop, and not know where it was besides “San Jose”, or actually see it. Then I heard about it on the Cheap Ass Gamer podcast again today and was motivated to find it and take pictures. Overall, this is the least dingy corporate game store [...]

iGameTestScammer

Tuesday, November 6th, 2007

If you’re looking for work in the game industry and come across a site called iGameTester.com (not linked so as to not associate my site with them), you’ll want to stay far away. Your first hint should be that the site is filled with generic images of gamers, and ridiculous claims of getting $100 an [...]

Dear Vista Game Doctor

Tuesday, October 16th, 2007

Dear Vista Game Doctor, Make my Battlefield 2 punkbuster stop crashing. Thanks.

Theoretical Horn Tootings of my own

Saturday, September 29th, 2007

Theoretically I’m in PC Zone Magazine #186. If anyone reading this happens to live in the UK and can confirm/scan/mail me a copy (for which you will be generously compensated to the tune of 10 American Dollars above whatever it is that it costs to buy and ship). I’m sure that if you read this [...]

SWAT 4: Yarr Edition

Tuesday, August 21st, 2007

When we last checked in with SWAT 4, it had decided to: Decide I’m a Pirate and install securom. Deactivate Windows Now securom has decided that I’m a pirate, again:

Intermission: ATHF Soundboard

Monday, August 20th, 2007

Please do not continue on if you are easily offended by voices of the delightful characters Ignignokt and Err.

The “Mysterious Wall In An Otherwise Normal City” Problem

Friday, August 17th, 2007

Last night while playing Bioshock I was reminded of something that is rather annoying in linear games that should be easier to get around with modern consoles: corridors that go nowhere and mysterious barriers preventing your passage because games aren’t designed for it Single player games tend to just have the barrier, while multiplayer games [...]