Archive for June, 2007

Quick Note on Labels

Friday, June 22nd, 2007

To experiment with labels/tags, all posts are going to be tagged with at least expectedresult or actualresult now. This should have the bonus of allowing me to post the crap about games that I promised I never would and keep that writing desire satiated, while also allowing the person actually interested in reading up on [...]

High Comedy in Job Spam

Friday, June 22nd, 2007

This is from an actual job posting I was spammed with via e-mail. Comedies are highlighted in bold:
Our Client is actively looking for a System Engineer or Network Administrator for their location in Atlanta, Georgia. This position will be based form your home. The system engineer will need to be experience in Red Hat, Linux, [...]

Imperial Buggy

Tuesday, June 5th, 2007

While building this Lego imperial shuttle I came across a bug in the build guide. See if you can spot it after clicking on the image to the right for the full size.
If not, continue reading for the answer, and thank you Michael Russell for the impetus to put up non-game QA bugs.

Update: The TellTaleGames Heart

Friday, June 1st, 2007

In “The TellTaleGames Heart” I wrote about how internet activation e-hooks failed with TellTale Games’ Sam and Max Episode 1: Culture Shock. Well today I had a shocking conclusion to the problem; TellTale’s support actually gave me a reviewers copy of the game (The latest in Bosco-Tech innovation!) to solve the issue, I’m really surprised [...]