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	<title>Game QA Blog &#187; actualresult</title>
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	<link>http://gameqablog.com</link>
	<description>And you thought your Quality Assurance staff were illiterate</description>
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		<title>The Frito bin is down the hall.</title>
		<link>http://gameqablog.com/2011/03/the-frito-bin-is-down-the-hall.html</link>
		<comments>http://gameqablog.com/2011/03/the-frito-bin-is-down-the-hall.html#comments</comments>
		<pubDate>Tue, 15 Mar 2011 18:51:42 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://gameqablog.com/?p=199</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bugzilla, why can&#8217;t I select from a list of the most common people?</title>
		<link>http://gameqablog.com/2009/03/bugzilla-why-cant-i-select-from-a-list-of-the-most-common-people.html</link>
		<comments>http://gameqablog.com/2009/03/bugzilla-why-cant-i-select-from-a-list-of-the-most-common-people.html#comments</comments>
		<pubDate>Wed, 25 Mar 2009 21:20:14 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[bugzilla]]></category>

		<guid isPermaLink="false">http://gameqablog.com/?p=165</guid>
		<description><![CDATA[Bugzilla, why can&#8217;t I select from a list of the most common people to assign a bug to? Instead of that, I have to use my powers as a bugzilla admin to look through the user database and find the e-mail address of the person I want, since otherwise I might use the wrong one. [...]]]></description>
			<content:encoded><![CDATA[<p>Bugzilla, why can&#8217;t I select from a list of the most common people to assign a bug to?</p>
<p>Instead of that, I have to use my powers as a bugzilla admin to look through the user database and find the e-mail address of the person I want, since otherwise I might use the wrong one.</p>
<p>A god-damned e-mail address! What is this, 1998? Am I on a fucking <em>NeXT</em> here?</p>
<p>Give me a god damned list with AJAX and offer me a drop-down autocompleted list of people when I start typing their name.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Wishlist: Bugzilla</title>
		<link>http://gameqablog.com/2009/03/wishlist-bugzilla.html</link>
		<comments>http://gameqablog.com/2009/03/wishlist-bugzilla.html#comments</comments>
		<pubDate>Mon, 09 Mar 2009 03:44:12 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[bugzilla]]></category>
		<category><![CDATA[wishlist]]></category>

		<guid isPermaLink="false">http://gameqablog.com/?p=145</guid>
		<description><![CDATA[Overall I want a lot from Bugzilla that it doesn&#8217;t deliver yet. Most of all, I want Google Gears support. Why? Because then I can edit/add to bugs when I&#8217;m offline and come back later and have it actually do the changes. It&#8217;ll make it more likely that I work through my bug lists instead [...]]]></description>
			<content:encoded><![CDATA[<p>Overall I want a lot from Bugzilla that it doesn&#8217;t deliver yet. Most of all, I want Google Gears support.</p>
<p>Why?</p>
<p>Because then I can edit/add to bugs when I&#8217;m offline and come back later and have it actually do the changes.</p>
<p>It&#8217;ll make it more likely that I work through my bug lists instead of ignoring them.</p>
<p>What do you want to see from Bugzilla?</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Intermission: Because Those Graphics Need Tightening Up.</title>
		<link>http://gameqablog.com/2008/06/intermission-because-those-graphics-need-tightening-up.html</link>
		<comments>http://gameqablog.com/2008/06/intermission-because-those-graphics-need-tightening-up.html#comments</comments>
		<pubDate>Thu, 19 Jun 2008 02:05:44 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>

		<guid isPermaLink="false">http://gameqablog.com/?p=141</guid>
		<description><![CDATA[After the break, because it hasn&#8217;t been displayed enough times already.]]></description>
			<content:encoded><![CDATA[<p>After the break, because it hasn&#8217;t been displayed enough times already.<br />
<span id="more-141"></span><br />
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		<item>
		<title>Sins of a Solar Save Game!</title>
		<link>http://gameqablog.com/2008/03/sins-of-a-solar-save-game.html</link>
		<comments>http://gameqablog.com/2008/03/sins-of-a-solar-save-game.html#comments</comments>
		<pubDate>Sun, 16 Mar 2008 05:17:53 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[save games]]></category>
		<category><![CDATA[sins of a solar failure]]></category>
		<category><![CDATA[storage]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/03/sins-of-a-solar-save-game.html</guid>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bug Calamity Theatre Presents Unreal 2 MP</title>
		<link>http://gameqablog.com/2008/03/bug-calamity-theatre-presents-unreal-2-mp.html</link>
		<comments>http://gameqablog.com/2008/03/bug-calamity-theatre-presents-unreal-2-mp.html#comments</comments>
		<pubDate>Sat, 15 Mar 2008 06:31:01 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[bug calamity theatre]]></category>
		<category><![CDATA[Epic Fail]]></category>
		<category><![CDATA[unreal 2]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/03/the-sad-thing-about-the-frontlines-fuel-of-buggery-debacle-2.html</guid>
		<description><![CDATA[This is a very old but very funny video set of bugs found via Shacknews Commentator/Analyst Fred Garvin after the break]]></description>
			<content:encoded><![CDATA[<p>This is a very old but very funny video set of bugs found via Shacknews Commentator/Analyst Fred Garvin after the break</p>
<p><span id="more-130"></span></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Sad Thing About the Frontlines: Fuel of Buggery Debacle</title>
		<link>http://gameqablog.com/2008/03/the-sad-thing-about-the-frontlines-fuel-of-buggery-debacle.html</link>
		<comments>http://gameqablog.com/2008/03/the-sad-thing-about-the-frontlines-fuel-of-buggery-debacle.html#comments</comments>
		<pubDate>Tue, 11 Mar 2008 04:29:32 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[bloglines fuel of gah]]></category>
		<category><![CDATA[buglines fuel of war]]></category>
		<category><![CDATA[Epic Fail]]></category>
		<category><![CDATA[frontlines fuel of buggery]]></category>
		<category><![CDATA[frontlines fuel of poor]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/03/the-sad-thing-about-the-frontlines-fuel-of-buggery-debacle.html</guid>
		<description><![CDATA[&#8230;is that it still runs better than BattleField 2 when it runs, faster when it loads, and has a better infantry feel. Plus good single player is bonus. Shame about the gameplay, though.]]></description>
			<content:encoded><![CDATA[<p>&#8230;is that it still runs better than BattleField 2 when it runs, faster when it loads, and has a better infantry feel. Plus good single player is bonus. Shame about the gameplay, though.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unreal Release Candidate 3 ~or~ Release Candidate Tournament 3</title>
		<link>http://gameqablog.com/2008/02/unreal-release-candidate-3-or-release-candidate-tournament-3.html</link>
		<comments>http://gameqablog.com/2008/02/unreal-release-candidate-3-or-release-candidate-tournament-3.html#comments</comments>
		<pubDate>Sun, 03 Feb 2008 23:55:50 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[Epic Fail]]></category>
		<category><![CDATA[Unreal Tournament 3]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/02/unreal-release-candidate-3-or-release-candidate-tournament-3.html</guid>
		<description><![CDATA[Apparently the retail Unreal Tournament 3 (PC) disc is labeled &#8220;UT3_RC7&#8243;. I&#8217;m glad Mr. Rein is so confident in the quality of his products.]]></description>
			<content:encoded><![CDATA[<p>Apparently the retail Unreal Tournament 3 (PC) disc is labeled &#8220;UT3_RC7&#8243;. <a href="http://gameqablog.com/2007/12/a-day-one-patch-is-almost-a-necessity-these-days.html">I&#8217;m glad Mr. Rein is so confident in the quality of his products.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game QA Paradise</title>
		<link>http://gameqablog.com/2008/02/game-qa-paradise.html</link>
		<comments>http://gameqablog.com/2008/02/game-qa-paradise.html#comments</comments>
		<pubDate>Sun, 03 Feb 2008 09:49:36 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[Paradise]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/02/game-qa-paradise.html</guid>
		<description><![CDATA[One of the best features in Burnout Paradise is also one I haven&#8217;t seen mentioned or advertised anywhere. After you have put down the controler for a few seconds, it swaps to Picture Paradise mode. The screen, which is otherwise black and white, displays some nice angles of the local scenery as the camera swoops [...]]]></description>
			<content:encoded><![CDATA[<p>One of the best features in Burnout Paradise is also one I haven&#8217;t seen mentioned or advertised anywhere. After you have put down the controler for a few seconds, it swaps to Picture Paradise mode. The screen, which is otherwise black and white, displays some nice angles of the local scenery as the camera swoops between buildings or other landmarks in the vicinity. Classical music is queued up in the background and you can hear some cars drive by (quietly) in the distance. A few cars pass under the viewpoint and create a doppler effect.</p>
<p>This is a great feature for any high pitched action game to have. You aren&#8217;t penalized for taking a break, in fact, you&#8217;re rewarded with this bit of relaxation. Get up, use the restroom, make some toast, enjoy the music and automated camera work, call your girlfriend. Then press any button on the controller and resume your terrible fit of vehicle bloodsport while the &#8220;ea trax&#8221; resume from where they left off when the classical music started.<br />
Brilliant.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Super Dust In Yer Eyes HD</title>
		<link>http://gameqablog.com/2008/01/super-dust-in-yer-eyes-hd.html</link>
		<comments>http://gameqablog.com/2008/01/super-dust-in-yer-eyes-hd.html#comments</comments>
		<pubDate>Fri, 11 Jan 2008 07:19:09 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[color blindness]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[super stardust hd]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/01/super-dust-in-yer-eyes-hd.html</guid>
		<description><![CDATA[  While we&#8217;re updating Super Stardust HD could we please add a color-blind mode to the options? I can&#8217;t determine the type of stuff I&#8217;m blowing up until I&#8217;ve already blown it up with the wrong gun.]]></description>
			<content:encoded><![CDATA[<p> <img src="http://gameqablog.com/wp/wp-content/uploads/2008/01/stardust.jpg" alt="stardust.jpg" /></p>
<p>While we&#8217;re <a href="http://blog.us.playstation.com/2008/01/10/new-super-stardust-hd-features-on-the-way/">updating Super Stardust HD</a> could we please add a color-blind mode to the options?</p>
<p>I can&#8217;t determine the type of stuff I&#8217;m blowing up until I&#8217;ve already blown it up with the wrong gun.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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