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	<title>Game QA Blog &#187; metal gear</title>
	<atom:link href="http://gameqablog.com/category/metal-gear/feed" rel="self" type="application/rss+xml" />
	<link>http://gameqablog.com</link>
	<description>And you thought your Quality Assurance staff were illiterate</description>
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		<title>Intermission: Sam? SAM?! SAAAAAAAAAAAAAAM?!?!?!</title>
		<link>http://gameqablog.com/2007/08/intermission-sam-sam-saaaaaaaaaaaaaam.html</link>
		<comments>http://gameqablog.com/2007/08/intermission-sam-sam-saaaaaaaaaaaaaam.html#comments</comments>
		<pubDate>Sat, 18 Aug 2007 00:32:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[hideo kojima let me have your babies]]></category>
		<category><![CDATA[intermission]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[sam kalman]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2007/08/intermission-sam-sam-saaaaaaaaaaaaaam.html</guid>
		<description><![CDATA[Climactic-ave knows to how reel in the links with a good home-made video from Metal Gear Solid 3.]]></description>
			<content:encoded><![CDATA[<p>Climactic-ave knows to how reel in the links with a good <a href="http://climactic-ave.typepad.com/climactic_ave/2007/08/metal-gear-home.html">home-made video from Metal Gear Solid 3</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Crunch Time Theatre Presents: MGS4 Gameplay Demonstration</title>
		<link>http://gameqablog.com/2007/07/crunch-time-theatre-presents-mgs4-gameplay-demonstration.html</link>
		<comments>http://gameqablog.com/2007/07/crunch-time-theatre-presents-mgs4-gameplay-demonstration.html#comments</comments>
		<pubDate>Sat, 28 Jul 2007 07:02:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[crunch time theater]]></category>
		<category><![CDATA[hideo kojima let me have your babies]]></category>
		<category><![CDATA[intermission]]></category>
		<category><![CDATA[metal gear]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=85</guid>
		<description><![CDATA[The Metal Gear Solid 4 gameplay demonstration Hideo gave is ridiculously awesome. Best viewed on the PS3 itself. However, I have provided an embedded version below for the poor unfortunate souls who can&#8217;t afford the PS3. There is also a fantabulous Kojima Productions Report up (xml) covering the latest trailer with insights like the fact [...]]]></description>
			<content:encoded><![CDATA[<p>The Metal Gear Solid 4 gameplay demonstration Hideo gave is ridiculously awesome. Best viewed on the PS3 itself. However, I have provided an embedded version below for the poor unfortunate souls who can&#8217;t afford the PS3. There is also a <a href="http://mp.i-revo.jp/user.php/kp-ryan/entry/107.html">fantabulous Kojima Productions Report up</a> (<a href="http://www.blog.konami.jp/gs/hideoblog_e/podcast.xml">xml</a>) covering the <a href="http://www.gameqablog.com/2007/07/crunch-time-theatre-presents-mgs4-e3.html">latest trailer</a> with insights like the fact that the whole trailer wasn&#8217;t entirely in the middle east.</p>
<p><span id="more-85"></span></p>
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		<item>
		<title>Crunch Time Theatre Presents: MGS4 E3 2007 Trailer</title>
		<link>http://gameqablog.com/2007/07/crunch-time-theatre-presents-mgs4-e3-2007-trailer.html</link>
		<comments>http://gameqablog.com/2007/07/crunch-time-theatre-presents-mgs4-e3-2007-trailer.html#comments</comments>
		<pubDate>Thu, 12 Jul 2007 04:24:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[crunch time theater]]></category>
		<category><![CDATA[hideo kojima let me have your babies]]></category>
		<category><![CDATA[intermission]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[metal gear]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=74</guid>
		<description><![CDATA[I&#8217;m so mad about this, still it is awesome&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m so mad about this, still it is awesome&#8230;<br />
<span id="more-74"></span><br />
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		<title>XBLA Achievements Describe the Problem</title>
		<link>http://gameqablog.com/2006/08/xbla-achievements-describe-the-problem.html</link>
		<comments>http://gameqablog.com/2006/08/xbla-achievements-describe-the-problem.html#comments</comments>
		<pubDate>Sat, 26 Aug 2006 07:04:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[360]]></category>
		<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[metal gear]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=28</guid>
		<description><![CDATA[Besides the strength of the titles themselves, and the strangeness of paying something I usually download for free with MAME (get your red hot intelligent cube iso warez here.) I find the games on Xbox Live Arcade strangely appealing. I think it has something to do with the fact that unlike MAME which makes my [...]]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gameqablog.com/img/space_banjo.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 210px;" src="http://gameqablog.com/img/space_banjo.jpg" alt="" border="0" /></a>Besides the strength of the titles themselves, and the strangeness of paying something I usually download for free with <a href="http://www.mame.net/">MAME</a> (get your red hot <a href="http://www.curmudgeongamer.com/">intelligent cube iso warez here</a>.) I find the games on Xbox Live Arcade strangely appealing. I think it has something to do with the fact that unlike MAME which makes my roms invalid after each time I upgrade, XBLA games just work.</p>
<p>So my girlfriend is sitting here playing <a href="http://en.wikipedia.org/wiki/Joust_%28arcade_game%29">Joust</a>, earning achievements and bolstering my <a href="http://www.timedoctor.org/index.php?news_index=2582">gamerscore</a>.  Before this she was playing <a href="http://en.wikipedia.org/wiki/Robotron:_2084">Robotron 2040</a> doing the same thing. Looking through <a href="http://icculus.org/lgfaq/gamelist.php">the list</a> of <a href="http://en.wikipedia.org/wiki/Moon_Landing">achievements</a> just to find out what needs to be done to unlock them.</p>
<p>This kind of rewarding gameplay is really interesting, she also plays Advance Wars DS for the S-rank medals she gets there.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gameqablog.com/img/croc_snake.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://gameqablog.com/img/croc_snake.jpg" alt="" border="0" /></a>Obviously not all games have such obvious rewards. A cool gun is rewarding in the way that it kills bad guys, and an unlocked character is rewarding to see a change of style. <a href="http://en.wikipedia.org/wiki/Solid_Snake">Solid Snake</a> with a crocodile hat is also another amusing reward if you&#8217;ve spent the time to get the hat.</p>
<p>Along the same lines, also in Metal Gear Solid 3 is the ability to get an invisibility cloak if you happen to go through each area shooting the available frogs hidden throughout.</p>
<p>So all these rewards have to mean something. The high-score in a game in my house never meant much. The high score among my friends on Xbox Live is appealing.</p>
<p>I&#8217;ll keep catching the frogs in Metal Gear Solid 3, but I keep wishing I got a <a href="http://bf2s.com/player/43408373/">fruit salad like in Battlefield 2</a> for catching them all in addition to the satisfacton of enhanced sneaking. My girlfriend will keep playing <a href="http://en.wikipedia.org/wiki/Astropop">Astropop</a> now that she has gotten all of the interesting achievements in Joust.</p>
<p>Somewhere there is a tester sitting in his cave, living in partner net making sure that each of these achievements is activated by the right trigger in the game. Another makes sure that the toast pops up with the right message when the achievements are activated.</p>
<p>The focus on achievement satisfaction and other pretty end-user elements of the 360 UI shows us exactly what kind of testing the console gets. The 360 routinely locked up for a short period twice during the path from system turning on to Robotron. This isn&#8217;t an uncommon occurence So with the focus on end-user happyness you break&#8230;end user happyness!</p>
<p>Test everything equally and treat your testers like useful people instead of a disposable value proposition and maybe you&#8217;ll have better testing. Metal Gear Solid 3 hasn&#8217;t locked up on me once, neither has my Playstation 2. I realize that other people have had these problems, however I know far more people who have had problems with their 360.</p>
<p>Anyway, I&#8217;ll keep looking for little tiny frogs&#8230;</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gameqablog.com/img/kerotan.JPG"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 50px;" src="http://gameqablog.com/img/kerotan.JPG" alt="" border="0" /></a></p>
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		<title>MGS4 Shaky-cam</title>
		<link>http://gameqablog.com/2006/08/mgs4-shaky-cam.html</link>
		<comments>http://gameqablog.com/2006/08/mgs4-shaky-cam.html#comments</comments>
		<pubDate>Wed, 23 Aug 2006 17:31:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[metal gear]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=24</guid>
		<description><![CDATA[Please excuse the exposition, the Metal Gear series is my favorite. So you must suffer through my addiction too.]]></description>
			<content:encoded><![CDATA[<p>Please excuse the exposition, the Metal Gear series is my favorite. So you must suffer through my addiction too.</p>
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		<title>PPA, intl&#8217;s Quality Control Strikes Again</title>
		<link>http://gameqablog.com/2006/08/ppa-intls-quality-control-strikes-again.html</link>
		<comments>http://gameqablog.com/2006/08/ppa-intls-quality-control-strikes-again.html#comments</comments>
		<pubDate>Sat, 12 Aug 2006 03:23:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[metal gear]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=19</guid>
		<description><![CDATA[I mentioned PPA, intl&#8217;s USB sound card in a tasty plastic shell in a recent post. It turned out to be a total piece of junk. In the past I&#8217;ve bought PPA&#8217;s Metal Gear Box (I&#8217;m sure Ocelot would approve) hard drive enclosure, which turned out to break. Not just once either, it broke a [...]]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gameqablog.com/img/mgb.jpg"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://gameqablog.com/img/mgb.jpg" alt="" border="0" /></a>I mentioned <a href="http://www.ppa-usa.com/">PPA, intl&#8217;s</a> USB <a href="http://www.ppa-usa.com/product_pages/soundcard/1455.htm">sound card in a tasty plastic shell</a> in a <a href="http://www.gameqablog.com/2006/08/and-sometimes-it-is-testers-fault.html">recent post</a>. It turned out to be a total piece of junk. In the past I&#8217;ve bought PPA&#8217;s <a href="http://www.ppa-usa.com/product_pages/enclosures/1912.htm">Metal Gear Box</a> (I&#8217;m sure Ocelot would approve) hard drive enclosure, which turned out to break. Not just once either, it broke a second time after I exchanged it for the same thing. Awesome.</p>
<p>Anyway, today the USB sound box in a tasty plastic shell started shutting off randomly during use so I made use of the Fry&#8217;s return plan, visited my local Comp USA which is liquidating their entire stock, and picked up the <a href="http://www.m-audio.com/products/en_us/FastTrackUSB-main.html">M-Audio Fast Track USB</a>. Which definitely works fine.</p>
<p>Just serving out the warning from buying PPA, intl&#8217;s pacific rim dollar store trash.</p>
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		<title>So, You&#8217;ve Decided to Interview For Game QA</title>
		<link>http://gameqablog.com/2006/07/so-youve-decided-to-interview-for-game-qa.html</link>
		<comments>http://gameqablog.com/2006/07/so-youve-decided-to-interview-for-game-qa.html#comments</comments>
		<pubDate>Sat, 15 Jul 2006 05:29:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[metal gear]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=9</guid>
		<description><![CDATA[Yep, QA is the way to becoming either a developer (coder) or associate producer (slave for real producers). Artists, writers, other folks, you can go this route too, though I am not sure if it will help as much as a degree from an accredited school. Generally, getting a Quality Assurance job is fairly easy [...]]]></description>
			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://gameqablog.com/img/barney.gif"><img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 131px;" src="http://gameqablog.com/img/barney.gif" alt="" border="0" /></a><br />Yep, QA is the way to becoming either a developer (coder) or associate producer (slave for real producers).  Artists, writers, other folks, you can go this route too, though I am not sure if it will help as much as a degree from an accredited school. Generally, getting a Quality Assurance job is fairly easy if you&#8217;re asking at the right time, for the right company. Smaller developers are more difficult to get into since they have fewer positions and fire people less often, less turnover. Publishers and places like Microsoft are incredibly easy to get into, however the larger the company the worse they will treat you. Developers are generally nicer to their QA staff.</p>
<p>I should explain that console manufacturers certify games (<span style="font-weight: bold;">certification testing</span>) before they allow them to be released. So what this means is not that the game is any fun at all &#8211; believe me, many games you will test are horrible, wretched titles that need to go back to the swamp in new jersey from which they arose &#8211; just that the game starts at the title screen when you press the start button. There are a number of other requirements for certification, these make up the Technical Certification Requirements (TCR/TRC, both are the same). Separately, the game is also certified for assurance that the game is functional, which is known as (can you guess?) <span style="font-weight: bold;">functionality testing</span>. Functionality testing often pays less, and is more demanding. Though you&#8217;re more likely to play the game with functionality testing than you are with certification testing.</p>
<p>So, you&#8217;ll see certification testing at console manufacturers, like Microsoft, Sony, and Nintendo. However, studios/developers that make games often also check the game before it gets to the console manufacturer. It costs developers/publishers money to send the games through certification testing at the console manufacturers, so the developer and publisher will test it beforehand.</p>
<p>This is all relative of course, I am treated very well at my current QA position. Mostly due to the fact that I have managed to get work with a smaller developer. Besides being the most charming Quality Assurance Engineer on the planet, there are other good skills for interviewing for this kind of position too.  Ahem, ordered paragraph list, please!
<ol>
<li>Know some games you like, beyond just &#8220;Metal Gear Solid is awesome!&#8221;. Talk about how you think that perhaps Hideo Kojima should have gone a little bit easier on the story arc and made it less confusing. Or about how Halo 2 has obvious Level of Detail errors during the cutscenes. People you talk to at your prospective employer will want to hear about your real interest in games, if they don&#8217;t hear it, they will think you&#8217;re just there because you think the job is easy (regardless of you saying exactly the opposite). You must sound interested and well-prepared.</li>
<li>Along with the LoD errors in Halo 2, mention other things you&#8217;ve noticed in games that seem to be broken, like the time you fell through the world in Grand Theft Auto 3. Or how Doom 3 had a monster closet where the AI failed and the monster stood there taking fire until he died without responding. Stuff like this is real good fodder for talking during the interview.</li>
<li>You may get asked ridiculous questions. How do you test a stapler? How do you test a chair? Et cetera. This is (in my opinion) totally useless for actually finding out if you can test anything. People think that questions like this mean they&#8217;re smarter for asking them because they read about it in some fancy interviewing book. These people are morons (in my opinion). This may be useful for finding out how well you deal under the pressure of being asked a bogus question while working under pressure.</li>
<li>Don&#8217;t dress well unless you&#8217;re interviewing for a testing position on an IBM game. Jeans and a slightly fancy shirt are OK. A suit is too much. Obviously everything should be clean and have no visible stains/cat hair/stink like pot. Please also shower before the interview and put on deodorant.</li>
<li>Know what you&#8217;re getting into. QA is not easy. The lowest paying and first jobs with QA are the ones where you only test for functional crashes, this is where you will sit in a cave with 60 other sweaty testers playing Barney&#8217;s Cookie Eating Adventure for 8 hours a day until the game won&#8217;t crash anymore after it has been rejected and sent back to testing 40 times. You may get stuck with this kind of testing no matter what you do if all the other positions are fully staffed.</li>
<li>Arrive early, bring a Nintendo DS or something to play whilst you wait, especially if you get nervous around interviews. It&#8217;ll also give you something to talk about with anyone who walks by and inquires about what game you&#8217;re playing.</li>
<li>It&#8217;ll help if you&#8217;ve done some work outside of testing, especially anything else game related. I write (terrible) reviews for various games on web sites, and maintain various open-source game projects. These are also good talking fodder, and especially good for filling your resume before you have a lot of testing experience.</li>
<li>Take any water that is offered to you. Don&#8217;t drink red bull or something else that will make you edgy.</li>
<li>Have fun with your interviewers, if you can crack some jokes, do it as long as your audience is receptive.</li>
<li>You may be asked to demonstrate your testing skills in some way. I can tell you that I&#8217;ve been shown prerecorded game play of obviously unfinished games and been asked to report errors I&#8217;ve seen. Don&#8217;t worry, the errors in these are obvious. Real testing generally doesn&#8217;t have such obvious errors, especially if you are going for a publisher/TRC, TCR approval position. Developers usually iron out really big stupid errors before they get to that point unless they are under extreme pressure from their publishers to get things to certification. I&#8217;ve also been given an actual in-test game and asked to test it, this is actually easier than the video tape version in general.</li>
</ol>
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