<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game QA Blog &#187; Playstation 3</title>
	<atom:link href="http://gameqablog.com/category/playstation-3/feed" rel="self" type="application/rss+xml" />
	<link>http://gameqablog.com</link>
	<description>And you thought your Quality Assurance staff were illiterate</description>
	<lastBuildDate>Sun, 10 Apr 2011 00:05:19 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>The Darkness Couch Bug</title>
		<link>http://gameqablog.com/2007/07/the-darkness-couch-bug.html</link>
		<comments>http://gameqablog.com/2007/07/the-darkness-couch-bug.html#comments</comments>
		<pubDate>Sat, 14 Jul 2007 04:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=78</guid>
		<description><![CDATA[Oh man, what a terrible bug in The Darkness, if you sit down on the couch and watch &#8220;To Kill a Mockingbird&#8221;, after awhile you won&#8217;t be able to rise again. I&#8217;ve had this happen twice now in the PS3 version and so have other people, in the 360 version as well!]]></description>
			<content:encoded><![CDATA[<p>Oh man, what a terrible bug in The Darkness, if you sit down on the couch and watch &#8220;To Kill a Mockingbird&#8221;, after awhile you won&#8217;t be able to rise again. I&#8217;ve had this happen twice now in the PS3 version and <a href="http://www.google.com/search?hl=en&#038;q=darkness+couch+mockingbird+stuck&#038;btnG=Search">so have other people</a>, in the 360 version as well!</p>
<p><span class="fullpost"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://gameqablog.com/2007/07/the-darkness-couch-bug.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(PS3) The Darkness</title>
		<link>http://gameqablog.com/2007/07/ps3-the-darkness.html</link>
		<comments>http://gameqablog.com/2007/07/ps3-the-darkness.html#comments</comments>
		<pubDate>Sat, 07 Jul 2007 06:06:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=70</guid>
		<description><![CDATA[The Menus! These are the first menus I&#8217;ve ever seen that are beautifully creepy. Disgusting sounds permeate the air as the tentacles of The Darkness writhe in the background behind the menu text. The text &#8212; which also happen to cast shadows onto the tentacles &#8212; is otherwise plain. The combination here of the creepy [...]]]></description>
			<content:encoded><![CDATA[<p>The Menus!</p>
<p>These are the first menus I&#8217;ve ever seen that are beautifully creepy.</p>
<p>Disgusting sounds permeate the air as the tentacles of The Darkness writhe in the background behind the menu text. The text &#8212; which also happen to cast shadows onto the tentacles &#8212; is otherwise plain. The combination here of the creepy tentacles, gross sounds, and the contrasting bare-bones menu system work to keep you immersed in the game. You will never confuse the paused Darkness to any other game. These are the complete opposite of the boring SNES-era styled menus of Lost Planet.</p>
<p><span id="more-70"></span><br />
You can also pause The Darkness <span style="font-style: italic">during</span> cutscenes without being forced to skip them. One of the stupidest things I am always hesitant about when playing games is if I can pause and resume cutscenes. Though the ability to move your view around or otherwise interact with them may be a good indicator that the game has that feature. You can also press the O button during cutscenes to skip them, of course</p>
<p>It is apparent that Starbreeze learned a lot doing The Chronicles of Riddick: Escape From Butcher Bay, and I heartily recommend The Darkness for anyone who enjoys a bit of cutscene and action.</p>
<p>Now if you&#8217;ll excuse me, I&#8217;m watching some <a href="http://gameoftheblog.blogspot.com/2007/07/embrace-public-domain-movie-goodness.html">Flash Gordon</a> on a shitty TV in The Darkness&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://gameqablog.com/2007/07/ps3-the-darkness.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call of Duty 3 (PS3)</title>
		<link>http://gameqablog.com/2007/05/call-of-duty-3-ps3.html</link>
		<comments>http://gameqablog.com/2007/05/call-of-duty-3-ps3.html#comments</comments>
		<pubDate>Thu, 03 May 2007 05:07:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=54</guid>
		<description><![CDATA[Good game so far. A few bugs. In the sequence where you are blowing up Flak88 guns with a Quick Time Event style for attaching and setting the explosive device. During which you perform ridiculous combinations of actions, as per standard Shenmue-esque QTEs. On the second gun the game had me press O, then it [...]]]></description>
			<content:encoded><![CDATA[<p>Good game so far. A few bugs. In the sequence where you are blowing up Flak88 guns with a Quick Time Event style for attaching and setting the explosive device. During which you perform ridiculous combinations of actions, as per standard Shenmue-esque QTEs. On the second gun the game had me press O, then it told me to &#8220;Press BATTLE_ACTION_BUTTON to insert fuse&#8221;. Fortunately since it was the second explosive I knew that CoD3 actually meant for me to rotate my SIXAXIS clockwise instead of pressing any buttons. Following that motion, it wanted me to press triangle, but gave me the instructions for rotating my SIXAXIS clockwise instead.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameqablog.com/2007/05/call-of-duty-3-ps3.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PS3 Backwards Compatability FTW!</title>
		<link>http://gameqablog.com/2006/12/ps3-backwards-compatability-ftw.html</link>
		<comments>http://gameqablog.com/2006/12/ps3-backwards-compatability-ftw.html#comments</comments>
		<pubDate>Sun, 24 Dec 2006 06:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=49</guid>
		<description><![CDATA[My copy of La Pucelle Tactics didn&#8217;t work with either of the Playstation 2&#8242;s I have, finally with my Playstation 3 it plays properly. Previously I&#8217;d get a garbled screen, not sure why. Also, virtual memory cards and 99% compatibility are such a refreshing change from the stacks of xbox 1 games I have that [...]]]></description>
			<content:encoded><![CDATA[<p>My copy of La Pucelle Tactics didn&#8217;t work with either of the Playstation 2&#8242;s I have, finally with my Playstation 3 it plays properly. Previously I&#8217;d get a garbled screen, not sure why. Also, virtual memory cards and 99% compatibility are such a refreshing change from the stacks of xbox 1 games I have that don&#8217;t work well or at all.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameqablog.com/2006/12/ps3-backwards-compatability-ftw.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>NBA 07, PS3</title>
		<link>http://gameqablog.com/2006/12/nba-07-ps3.html</link>
		<comments>http://gameqablog.com/2006/12/nba-07-ps3.html#comments</comments>
		<pubDate>Thu, 07 Dec 2006 07:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Madden]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=44</guid>
		<description><![CDATA[I got a PS3. The 20GB unit. A scalper spoke for the 60GB at Target before I could get my hands on it. Tonight I downloaded the NBA 07 demo, which is fairly impressive to someone who hasn&#8217;t really played basketball video games in a long while, not with any seriousness since the old days [...]]]></description>
			<content:encoded><![CDATA[<p>I got a PS3. The 20GB unit. A scalper spoke for the 60GB at Target before I could get my hands on it. Tonight I downloaded the NBA 07 demo, which is fairly impressive to someone who hasn&#8217;t really played basketball video games in a long while, not with any seriousness since the old days of NBA Jam. I&#8217;m also easily impressed by graphics. So take that as you will.</p>
<p><span id="more-44"></span></p>
<p>While playing this demo I noticed a few things:</p>
<ul>
<li>All NBA games appear to involve rap music, most of the demos which include it appear to include no option to disable said music. I like some rap music, but this pop stuff isn&#8217;t it. I assume this is some kind of attempt to pander to the audience of 18-24 year olds who love pop rap.</li>
<li>The players are lit unrealistically, and the shadows you see when players jump belie the limited shadowing available (it is a very blurry squared low-poly shadow figure) when you&#8217;re rendering an otherwise fantastic stadium and many other players.</li>
<li>Along with terrible sprite trees, which speedtree only partially negates in games that use it, my other big gripe with a lot of games are a sprite based audience. I&#8217;m incredibly happy to hopefully never see that again, and although the audience doesn&#8217;t have a lot of polys, it has enough to partially fool me during motion.</li>
<li>The sideline announcers are static polygon models, ugh. Please fix this in the release build.</li>
<li>The cloth physics are nice, but they&#8217;re completely disconnected from &#8220;reality&#8221; when you engage the replay mode&#8217;s vcr controls, snapping around and reacting differently each time. This probably isn&#8217;t solvable, or worth solving at the moment.</li>
<li>Also in replay mode you&#8217;ll notice players clipping through solid objects. <a href="http://image.com.com/gamespot/images/2006/317/reviews/935088_20061114_screen001.jpg">This image</a> from the gamespot review is a good example.</li>
<li>Similarly, in replay mode, they&#8217;re at least smart enough to zap the player model if the camera moves anywhere near enough to clip the camera through the model, seeing the inside.</li>
<li>The game is ridiculously pretty in motion, most of my graphical issues with the game aren&#8217;t noticeable when I&#8217;m playing. Which brings me to my next point:</li>
<li>I don&#8217;t feel the <a href="http://en.wikipedia.org/wiki/Uncanny_valley">uncanny valley</a> whilst NBA 07 game is in motion.</li>
<li>The uncanny valley ruined my experience with Madden on the 360, at various points the animations of players on the field, the most valuable and observed asset in the game, would cease animating while at the line waiting for the QB to start the play.</li>
<li>I wish there were a 3D NBA Jam with this level of engine and quality.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://gameqablog.com/2006/12/nba-07-ps3.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

