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	<title>Game QA Blog &#187; rom&#8217;s rants</title>
	<atom:link href="http://gameqablog.com/category/roms-rants/feed" rel="self" type="application/rss+xml" />
	<link>http://gameqablog.com</link>
	<description>And you thought your Quality Assurance staff were illiterate</description>
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		<title>Lessons From Car Salesmen</title>
		<link>http://gameqablog.com/2008/05/lessons-from-care-salesmen.html</link>
		<comments>http://gameqablog.com/2008/05/lessons-from-care-salesmen.html#comments</comments>
		<pubDate>Tue, 27 May 2008 05:20:56 +0000</pubDate>
		<dc:creator>Michael Russell</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[rom's rants]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[manos]]></category>
		<category><![CDATA[the hands of fate]]></category>

		<guid isPermaLink="false">http://gameqablog.com/?p=139</guid>
		<description><![CDATA[Back in 1940, Chevrolet released a management training video called &#8220;Hired.&#8221;  You can view the second half at the beginning of the &#8220;Manos: The Hands of Fate&#8221; episode of Mystery Science Theater 3000, or you can watch the entire video over that the Internet Archive.  If you are having problems getting your testers to perform, [...]]]></description>
			<content:encoded><![CDATA[<p>Back in 1940, Chevrolet released a management training video called &#8220;Hired.&#8221;  You can view the second half at the beginning of the &#8220;<a href="http://en.wikipedia.org/wiki/Manos:_The_Hands_of_Fate">Manos: The Hands of Fate</a>&#8221; episode of <em>Mystery Science Theater 3000</em>, or you can <a href="http://www.archive.org/details/Hired1940" target="_blank">watch the entire video over that the Internet Archive</a>.  If you are having problems getting your testers to perform, stop what you are doing and watch this video.  If you can&#8217;t watch it, I&#8217;ll sum up the points here with the terminology properly changed.<span id="more-139"></span></p>
<p><strong>1. Hire observant testers, and then see that they are well trained on not only the platforms that they are going to be working on, but also on other platforms.</strong>  Knowledge of platform strengths and weaknesses can help an observant testers hypothesize where errors will be located.  Also have them test your competitor&#8217;s games.  Find the errors that they made and let slip through so you won&#8217;t have the same problems in your games.</p>
<p><strong>2. Be sure that your testers have all of the equipment and testing tools that they need, and that they know how to use those tools.</strong>  Every platform has a wide array of testing tools available.  Your PC testers need to know how to use <a href="http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx">Process Explorer</a> and <a href="http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx">Process Monitor</a> at a minimum.  Both Microsoft and Sony provide a large range of testing tools for their platforms, although the documentation leaves a lot to be desired.  Learn them yourself and then train your testers on their use.</p>
<p><strong>3. Help them plan their work to make the most effective use of their time.</strong>  As a lead, you should know about the architecture of the program and should be able to help them ensure that not only are they testing the entire feature, but that they are minimizing their efforts at retesting portions that have already been tested either by themselves or others during that test pass.  As a manager, you should be able to pick up on patterns in how a tester works that could be inefficient or scattershot and help them improve their testing abilities.</p>
<p><strong>4. Stay in close touch with every tester.  Know what each one is doing.  Work with them.</strong>  Because testing is such a high turnover profession, we have very little in the realm of legacy knowledge.  Work with them not only to pass on the knowledge that you have, but to harvest the knowledge that they have gleaned themselves so that if they leave you can pass it on to the next generation of tester.</p>
<p><strong>5. Keep up their enthusiasm.  Encourage every tester every day.</strong>  Very few jobs are harder on the psyche than being the bearer of bad news.  Not only that, but testers work long hours for little pay and often have little chance of career advancement or permanence.  It&#8217;s hard to keep them motivated, but recognizing accomplishments can go a long way.  Calling out when someone tracks down a difficult severity 1 bug, noticing when someone passes a major bug milestone on a project, celebrating team bug milestones, all of these are simple, effective ways of maintaining morale in a department that isn&#8217;t usually known for it.</p>
<p>But please, if you want to keep their morale up, don&#8217;t show them &#8220;Manos: The Hands of Fate.&#8221;</p>
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		<title>Unsolved Mysteries: Guest Writers</title>
		<link>http://gameqablog.com/2008/05/unsolved-mysteries-guest-writers.html</link>
		<comments>http://gameqablog.com/2008/05/unsolved-mysteries-guest-writers.html#comments</comments>
		<pubDate>Wed, 14 May 2008 05:09:58 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[belly button lint]]></category>
		<category><![CDATA[rom's rants]]></category>
		<category><![CDATA[michael russel]]></category>
		<category><![CDATA[robert stack]]></category>
		<category><![CDATA[unsolved mysteries]]></category>

		<guid isPermaLink="false">http://gameqablog.com/?p=134</guid>
		<description><![CDATA[As Michael Russell notes on Rom&#8217;s Rants, I&#8217;m looking for both guest and regular writers. If you or anyone you know has any information regarding this case, please, contact your local authorities. Updated: to note that the first actual guest post is up, again, much respect and many thanks to Michael Russell. I should also note that bylines [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-135" title="Robert Stack" src="http://gameqablog.com/wp/wp-content/uploads/2008/05/robert_stack-150x150.jpg" alt="" width="150" height="150" /></p>
<p>As Michael Russell <a href="http://www.romsteady.net/blog/2008/05/qa-mindset-in-dev-mind.html">notes on Rom&#8217;s Rants</a>, <a href="http://gameqablog.com/about">I&#8217;m</a> looking for both guest and regular writers. If you or anyone you know has any information regarding this case, please, <a href="http://gameqablog.com/about">contact your local authorities</a>.</p>
<p><strong>Updated:</strong> to note that the first actual <a href="http://gameqablog.com/2008/05/soft-language.html">guest post</a> is up, again, much respect and many thanks to Michael Russell.</p>
<p>I should also note that bylines are now on. All posts attributed to admin are actually mine (zachary&#8217;s), until I take the time to repair the bits that say admin instead of zachary.</p>
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		<title>Best Change Practices</title>
		<link>http://gameqablog.com/2007/08/best-change-practices.html</link>
		<comments>http://gameqablog.com/2007/08/best-change-practices.html#comments</comments>
		<pubDate>Sun, 05 Aug 2007 03:42:39 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[rom's rants]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2007/08/best-change-practices.html</guid>
		<description><![CDATA[Check out this great article from Mike Russell on trends and keeping your QA staff from cycling, now!]]></description>
			<content:encoded><![CDATA[<p>Check out this great article from Mike Russell on trends and keeping your QA staff from cycling, <a href="http://www.romsteady.net/blog/2007/08/disposable-qa-manager.html">now!</a></p>
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		<title>Rom&#8217;s PC Gamer Rants</title>
		<link>http://gameqablog.com/2007/07/roms-pc-gamer-rants.html</link>
		<comments>http://gameqablog.com/2007/07/roms-pc-gamer-rants.html#comments</comments>
		<pubDate>Sun, 29 Jul 2007 04:44:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[rom's rants]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=86</guid>
		<description><![CDATA[Michael Russel has an article in the September issue of PC Gamer (Star Siege on the cover) covering his time at Ritual. Go pick it up, only 5 bucks! While you&#8217;re reading that, you should also read the of his blog for a straight look at the life of a software developer/tester.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.romsteady.net/blog/">Michael Russel</a> has <a href="http://www.romsteady.net/blog/2007/07/my-column-now-with-100-less-rape.html">an article</a> in the September issue of PC Gamer (Star Siege on the cover) covering his time at Ritual. Go pick it up, only 5 bucks!</p>
<p>While you&#8217;re reading that, you should also read the of <a href="http://www.romsteady.net/blog/">his blog</a> for a straight look at the life of a software developer/tester.</p>
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		<title>Game QA Bill of Rights</title>
		<link>http://gameqablog.com/2006/12/game-qa-bill-of-rights.html</link>
		<comments>http://gameqablog.com/2006/12/game-qa-bill-of-rights.html#comments</comments>
		<pubDate>Mon, 18 Dec 2006 06:34:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[rom's rants]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=48</guid>
		<description><![CDATA[Michael Russel wrote up his Game QA Bill of Rights. It is pretty much exactly what we need, minus the pandering to the allowance for 10/hr goons to come in and be treated like dirt, unless they&#8217;re at least at some kind of &#8220;intern&#8221; level with somewhere besides test management to go to. Just to [...]]]></description>
			<content:encoded><![CDATA[<p>Michael Russel wrote up his <a href="http://www.romsteady.net/blog/2006/12/game-qa-bill-of-rights.html">Game QA Bill of Rights</a>. It is pretty much exactly what we need, minus the pandering to the allowance for 10/hr goons to come in and be treated like dirt, unless they&#8217;re at least at some kind of &#8220;intern&#8221; level with somewhere besides test management to go to.</p>
<p>Just to remind everyone of how things used to be, a friend of mine worked at Atari (the real one, not infogrames). At Atari in times of yore, programmers were required to get 5-10 testers (who were full time employees) to test their game for a ridiculous number of hours before the game could be released. Any code change required a reset in the testing.<br /><span class="fullpost"></span></p>
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		<title>Michael Russel Says Toodle-Ooh to Rtiual</title>
		<link>http://gameqablog.com/2006/12/michael-russel-says-toodle-ooh-to-rtiual.html</link>
		<comments>http://gameqablog.com/2006/12/michael-russel-says-toodle-ooh-to-rtiual.html#comments</comments>
		<pubDate>Tue, 05 Dec 2006 17:32:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[rom's rants]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=43</guid>
		<description><![CDATA[Well, what can I say, Michael is one of the few people standing up and putting a human face against the normally dehumanizing fields of game QA workers in caves everywhere. Ritual fired him and he isn&#8217;t saying why, in any case I would guess that instead of the obvious conspiracy theories that this just [...]]]></description>
			<content:encoded><![CDATA[<p>Well, what can I say, <a href="http://www.romsteady.net/blog/">Michael</a> is one of the few people standing up and putting a human face against the normally dehumanizing fields of game QA workers in caves everywhere. Ritual fired him and he isn&#8217;t saying why, in any case I would guess that instead of the obvious conspiracy theories that this just isn&#8217;t good news for Ritual. Of course I would suggest that someone <a href="http://www.romsteady.net/blog/2006/12/request.html">relieve</a> Michael of his new joblessness.<br /><span class="fullpost"></span></p>
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		<title>Michael Russel Says No to Game QA Careers</title>
		<link>http://gameqablog.com/2006/10/michael-russel-says-no-to-game-qa-careers.html</link>
		<comments>http://gameqablog.com/2006/10/michael-russel-says-no-to-game-qa-careers.html#comments</comments>
		<pubDate>Tue, 10 Oct 2006 17:19:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[rom's rants]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=39</guid>
		<description><![CDATA[One of the blogs I link to &#8211; in fact the only other game quality assurance blog I&#8217;m aware of &#8211; has posted a fairly long (and mostly correct) rant about people who want to make a career out of game QA. This is the most correct way to think about Game QA, as a [...]]]></description>
			<content:encoded><![CDATA[<p>One of the blogs I link to &#8211; in fact the only other game quality assurance blog I&#8217;m aware of &#8211; has posted a fairly long (and mostly correct) <a href="http://www.romsteady.net/blog/2006/10/testing-careers-in-games-qa-management.html">rant</a> about people who want to make a career out of game QA. This is the most correct way to think about Game QA, as a path to other game industry jobs as opposed to an end within itself. Yes, traditional software QA gets more money as well. I&#8217;m certainly not in it for the money, I am in it for the experience. I like making sure that games <span style="font-weight: bold;">work</span>.</p>
<p>Every time I close a bug in Bugzilla, I am a little happier. So you do basically have to be some kind of nut dedicated to the end quality of the product. I also enjoy having possibilities open for where I can go in the future. Every year I work at QA is another year of experience that will directly translate into some future job. Some day, I won&#8217;t be doing this anymore, then this blog will either get renamed, or I&#8217;ll move on to another. Right now I am in crunch time at work on what I think is a great project. In any case, you should <a href="http://www.romsteady.net/blog/2006/10/testing-careers-in-games-qa-management.html">read Michael&#8217;s rant</a>. It is a good one.<br /><span class="fullpost"></span></p>
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		<item>
		<title>There Actually is Gold In Them Thar Blogs!</title>
		<link>http://gameqablog.com/2006/07/there-actually-is-gold-in-them-thar-blogs.html</link>
		<comments>http://gameqablog.com/2006/07/there-actually-is-gold-in-them-thar-blogs.html#comments</comments>
		<pubDate>Thu, 27 Jul 2006 04:40:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[rom's rants]]></category>

		<guid isPermaLink="false">http://gameqablog.com/wp/?p=13</guid>
		<description><![CDATA[I&#8217;ve actually found someone writing competently about Game QA! Michael Russell also expresses interest in solving some problems I&#8217;ve noticed as well, which is good. I was worried I was the only person against massive farms of cheap late-to-the-game testers. See, the main reason why they can even get away with that is because there [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve actually found <a href="http://www.romsteady.net/blog/">someone writing competently</a> about Game QA! Michael Russell <a href="http://www.romsteady.net/blog/2006/04/testing-hidden-costs-of-testing-at-end.html">also expresses interest</a> in solving some problems I&#8217;ve noticed as well, which is good. I was worried I was the only person against massive farms of cheap late-to-the-game testers. See, the main reason why they can even get away with that is because there are endless masses of barely competent people who will put up with it. They can fire you at any time because you&#8217;re easily replaced. I&#8217;d put a link to Michael Russell&#8217;s blog in my sidebar but I still can&#8217;t edit it. Hooray for not answering my week old support requests <a href="http://www.blogger.com/">blogger</a>!</p>
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