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	<title>Game QA Blog</title>
	<link>http://gameqablog.com</link>
	<description>And you thought your Quality Assurance staff were illiterate</description>
	<lastBuildDate>Sat, 10 Oct 2009 00:07:55 +0000</lastBuildDate>
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	<item>
		<title>The Tester</title>
		<description><![CDATA[
I&#8217;m not sure what to think about Sony&#8217;s forthcoming reality show &#8220;The Tester&#8220;.
On one hand, they&#8217;re mocking quality assurance by turning it into a competition.
On the other hand they&#8217;ll hopefully get people to talk about testing issues and this is a rare public look into what is usually a secretive business.
]]></description>
		<link>http://gameqablog.com/2009/09/the-tester.html</link>
			</item>
	<item>
		<title>Bugzilla, why can&#8217;t I select from a list of the most common people?</title>
		<description><![CDATA[Bugzilla, why can&#8217;t I select from a list of the most common people to assign a bug to?
Instead of that, I have to use my powers as a bugzilla admin to look through the user database and find the e-mail address of the person I want, since otherwise I might use the wrong one.
A god-damned [...]]]></description>
		<link>http://gameqablog.com/2009/03/bugzilla-why-cant-i-select-from-a-list-of-the-most-common-people.html</link>
			</item>
	<item>
		<title>Quality of Lies</title>
		<description><![CDATA[There has been some really interesting discussion at two very different places recently regarding the quality of life issues for developers. I just wanted to point them out, because I think they&#8217;re important not just for developers, but for Quality Assurance personnel as well. I don&#8217;t think it is even possible to get a job [...]]]></description>
		<link>http://gameqablog.com/2009/03/quality-of-lies.html</link>
			</item>
	<item>
		<title>Intermission: I&#8217;m Still in a Dream</title>
		<description><![CDATA[
]]></description>
		<link>http://gameqablog.com/2009/03/intermission-im-still-in-a-dream.html</link>
			</item>
	<item>
		<title>Wishlist: Bugzilla</title>
		<description><![CDATA[Overall I want a lot from Bugzilla that it doesn&#8217;t deliver yet. Most of all, I want Google Gears support.
Why?
Because then I can edit/add to bugs when I&#8217;m offline and come back later and have it actually do the changes.
It&#8217;ll make it more likely that I work through my bug lists instead of ignoring them.
What [...]]]></description>
		<link>http://gameqablog.com/2009/03/wishlist-bugzilla.html</link>
			</item>
	<item>
		<title>Where&#8217;s the Career Path?</title>
		<description><![CDATA[One of the major downsides to quality assurance is the lack of a career advancement path.
On a project nowadays, you may have forty to sixty temporary testers, after which maybe two or three are brought on as full-time testers.  In a department of forty to sixty full-time testers, you may have maybe five leads that [...]]]></description>
		<link>http://gameqablog.com/2008/06/wheres-the-career-path.html</link>
			</item>
	<item>
		<title>Methods of Pest Control and Extermination: A Most Rousing and Revealing Study of Such Methods As Employed By Various and Diverse Cultures</title>
		<description><![CDATA[My people have a saying: “Cate bordeie, atatea obiceie”; the rough translation of that would be that each household has its habits. I have witnessed the truth of that in my career as a game tester – truly each and every company I have worked for or with had its own approach to testing and [...]]]></description>
		<link>http://gameqablog.com/2008/06/methods-of-pest-control-and-extermination-a-most-rousing-and-revealing-study-of-such-methods-as-employed-by-various-and-diverse-cultures.html</link>
			</item>
	<item>
		<title>Intermission: Because Those Graphics Need Tightening Up.</title>
		<description><![CDATA[After the break, because it hasn&#8217;t been displayed enough times already.


]]></description>
		<link>http://gameqablog.com/2008/06/intermission-because-those-graphics-need-tightening-up.html</link>
			</item>
	<item>
		<title>Poison Testers</title>
		<description><![CDATA[We&#8217;ve all had them&#8230;those fellow employees who just suck the life out of any team, department or company that they are associated with.
However, it can be difficult as a lead or manager to figure out whois the poison pill in a team because most of the time, employees will openly bitch about other employees only [...]]]></description>
		<link>http://gameqablog.com/2008/06/poison-testers.html</link>
			</item>
	<item>
		<title>Lessons From Car Salesmen</title>
		<description><![CDATA[Back in 1940, Chevrolet released a management training video called &#8220;Hired.&#8221;  You can view the second half at the beginning of the &#8220;Manos: The Hands of Fate&#8221; episode of Mystery Science Theater 3000, or you can watch the entire video over that the Internet Archive.  If you are having problems getting your testers to perform, [...]]]></description>
		<link>http://gameqablog.com/2008/05/lessons-from-care-salesmen.html</link>
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