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	<title>Game QA Blog &#187; Epic Fail</title>
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	<description>And you thought your Quality Assurance staff were illiterate</description>
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		<title>Quality of &#8230;?</title>
		<link>http://gameqablog.com/2009/03/quality-of-lies.html</link>
		<comments>http://gameqablog.com/2009/03/quality-of-lies.html#comments</comments>
		<pubDate>Wed, 25 Mar 2009 03:27:23 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[Epic Fail]]></category>
		<category><![CDATA[qol]]></category>

		<guid isPermaLink="false">http://gameqablog.com/?p=153</guid>
		<description><![CDATA[There has been some really interesting discussion at two very different places recently regarding the quality of life issues for developers. I just wanted to point them out, because I think they&#8217;re important not just for developers, but for Quality Assurance personnel as well. I don&#8217;t think it is even possible to get a job [...]]]></description>
			<content:encoded><![CDATA[<p>There has been some really interesting discussion at <a href="http://thechaosengine.com/forum/showthread.php?t=37414">two</a> very different <a href="http://www.igda.org/Forums/showthread.php?s=a63e54bffd7b57932531e2d5ebbff034&amp;threadid=34741&amp;perpage=15&amp;highlight=&amp;pagenumber=1">places</a> recently regarding the quality of life issues for developers. I just wanted to point them out, because I think they&#8217;re important not just for developers, but for Quality Assurance personnel as well. I don&#8217;t think it is even possible to get a job in the United States as a regular QA contractor without agreeing to work whatever hours you are given and on whatever schedule you are given.</p>
<p>There is also something very interesting in how Epic&#8217;s Mike Capps treats his employees, <a href="ttp://web.archive.org/web/20060428074157/http://www.igda.org/board/elections.php#michael">versus what he has said</a> in the past when running for the igda board.</p>
<p>My one hope is that some day the United States comes around with this <a href="http://en.wikipedia.org/wiki/Working_Time_Directive">Working Time Directive</a> style of doing business and eliminate the ability for any non-essential-social-services people to be worked beyond 50 or so hours.</p>
<p>This has been given a much better treatment in the light of day <a href="http://t-machine.org/index.php/2009/02/28/leaving-the-igda3-holding-a-mirror-to-the-games-industry/">elsewhere</a>.</p>
<p>Full video of Mike Capps dishing out his bizarre treatise on why it is OK to overwork people after the break, the warning here is that it is long, but well worth watching. Please let me know what you think in the comments.</p>
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		<title>Bug Calamity Theatre Presents Unreal 2 MP</title>
		<link>http://gameqablog.com/2008/03/bug-calamity-theatre-presents-unreal-2-mp.html</link>
		<comments>http://gameqablog.com/2008/03/bug-calamity-theatre-presents-unreal-2-mp.html#comments</comments>
		<pubDate>Sat, 15 Mar 2008 06:31:01 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[bug calamity theatre]]></category>
		<category><![CDATA[Epic Fail]]></category>
		<category><![CDATA[unreal 2]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/03/the-sad-thing-about-the-frontlines-fuel-of-buggery-debacle-2.html</guid>
		<description><![CDATA[This is a very old but very funny video set of bugs found via Shacknews Commentator/Analyst Fred Garvin after the break]]></description>
			<content:encoded><![CDATA[<p>This is a very old but very funny video set of bugs found via Shacknews Commentator/Analyst Fred Garvin after the break</p>
<p><span id="more-130"></span></p>
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		<title>The Sad Thing About the Frontlines: Fuel of Buggery Debacle</title>
		<link>http://gameqablog.com/2008/03/the-sad-thing-about-the-frontlines-fuel-of-buggery-debacle.html</link>
		<comments>http://gameqablog.com/2008/03/the-sad-thing-about-the-frontlines-fuel-of-buggery-debacle.html#comments</comments>
		<pubDate>Tue, 11 Mar 2008 04:29:32 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[bloglines fuel of gah]]></category>
		<category><![CDATA[buglines fuel of war]]></category>
		<category><![CDATA[Epic Fail]]></category>
		<category><![CDATA[frontlines fuel of buggery]]></category>
		<category><![CDATA[frontlines fuel of poor]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/03/the-sad-thing-about-the-frontlines-fuel-of-buggery-debacle.html</guid>
		<description><![CDATA[&#8230;is that it still runs better than BattleField 2 when it runs, faster when it loads, and has a better infantry feel. Plus good single player is bonus. Shame about the gameplay, though.]]></description>
			<content:encoded><![CDATA[<p>&#8230;is that it still runs better than BattleField 2 when it runs, faster when it loads, and has a better infantry feel. Plus good single player is bonus. Shame about the gameplay, though.</p>
]]></content:encoded>
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		<title>Unreal Release Candidate 3 ~or~ Release Candidate Tournament 3</title>
		<link>http://gameqablog.com/2008/02/unreal-release-candidate-3-or-release-candidate-tournament-3.html</link>
		<comments>http://gameqablog.com/2008/02/unreal-release-candidate-3-or-release-candidate-tournament-3.html#comments</comments>
		<pubDate>Sun, 03 Feb 2008 23:55:50 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[actualresult]]></category>
		<category><![CDATA[Epic Fail]]></category>
		<category><![CDATA[Unreal Tournament 3]]></category>

		<guid isPermaLink="false">http://gameqablog.com/2008/02/unreal-release-candidate-3-or-release-candidate-tournament-3.html</guid>
		<description><![CDATA[Apparently the retail Unreal Tournament 3 (PC) disc is labeled &#8220;UT3_RC7&#8243;. I&#8217;m glad Mr. Rein is so confident in the quality of his products.]]></description>
			<content:encoded><![CDATA[<p>Apparently the retail Unreal Tournament 3 (PC) disc is labeled &#8220;UT3_RC7&#8243;. <a href="http://gameqablog.com/2007/12/a-day-one-patch-is-almost-a-necessity-these-days.html">I&#8217;m glad Mr. Rein is so confident in the quality of his products.</a></p>
]]></content:encoded>
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