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	<title>Game QA Blog &#187; qol</title>
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	<description>And you thought your Quality Assurance staff were illiterate</description>
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		<title>Quality of &#8230;?</title>
		<link>http://gameqablog.com/2009/03/quality-of-lies.html</link>
		<comments>http://gameqablog.com/2009/03/quality-of-lies.html#comments</comments>
		<pubDate>Wed, 25 Mar 2009 03:27:23 +0000</pubDate>
		<dc:creator>zachary</dc:creator>
				<category><![CDATA[expectedresult]]></category>
		<category><![CDATA[Epic Fail]]></category>
		<category><![CDATA[qol]]></category>

		<guid isPermaLink="false">http://gameqablog.com/?p=153</guid>
		<description><![CDATA[There has been some really interesting discussion at two very different places recently regarding the quality of life issues for developers. I just wanted to point them out, because I think they&#8217;re important not just for developers, but for Quality Assurance personnel as well. I don&#8217;t think it is even possible to get a job [...]]]></description>
			<content:encoded><![CDATA[<p>There has been some really interesting discussion at <a href="http://thechaosengine.com/forum/showthread.php?t=37414">two</a> very different <a href="http://www.igda.org/Forums/showthread.php?s=a63e54bffd7b57932531e2d5ebbff034&amp;threadid=34741&amp;perpage=15&amp;highlight=&amp;pagenumber=1">places</a> recently regarding the quality of life issues for developers. I just wanted to point them out, because I think they&#8217;re important not just for developers, but for Quality Assurance personnel as well. I don&#8217;t think it is even possible to get a job in the United States as a regular QA contractor without agreeing to work whatever hours you are given and on whatever schedule you are given.</p>
<p>There is also something very interesting in how Epic&#8217;s Mike Capps treats his employees, <a href="ttp://web.archive.org/web/20060428074157/http://www.igda.org/board/elections.php#michael">versus what he has said</a> in the past when running for the igda board.</p>
<p>My one hope is that some day the United States comes around with this <a href="http://en.wikipedia.org/wiki/Working_Time_Directive">Working Time Directive</a> style of doing business and eliminate the ability for any non-essential-social-services people to be worked beyond 50 or so hours.</p>
<p>This has been given a much better treatment in the light of day <a href="http://t-machine.org/index.php/2009/02/28/leaving-the-igda3-holding-a-mirror-to-the-games-industry/">elsewhere</a>.</p>
<p>Full video of Mike Capps dishing out his bizarre treatise on why it is OK to overwork people after the break, the warning here is that it is long, but well worth watching. Please let me know what you think in the comments.</p>
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